Posted on 10th Jul 2026
| 4 Minute Read

Palworld 1.0 is now available, and this is not just Pocketpair taking the Early Access label off the Steam page. The official 1.0 changelog is huge, with new places to explore, a proper story push, 72 new Pals, fresh progression systems, base changes, multiplayer work, combat improvements, and a lot of rebalancing across the whole game.
The big headline is Sunreach, a new set of islands floating above Palpagos. It has its own civilisation, new Pals, tower bosses, ores that need specialised equipment, and a different feel from the older islands. If your group has already squeezed the old map dry, this is the bit that gives you somewhere new to actually go rather than just another reason to log in and tidy the base.
The World Tree is finally part of the game too. It has been sitting there in the distance since launch, looking important and mostly being unreachable. 1.0 brings it into the story properly, tying the towers, factions, and island mystery together and pushing the game towards its biggest challenge so far.

There are also seven new small islands across volcano, desert, and ruins biomes, plus new settlements in Bamboo Groves, the Snowy Mountains, Sakurajima, and Sunreach. Each settlement has NPCs and sub-missions, while enemy bases at sea give players more reasons to explore away from the usual land routes.
Wildlife Sanctuaries have had a proper overhaul as well. They are now protected conservation areas with unique environments, rare materials, Pals that only appear there, powerful bosses, and defence drones watching for intruders. You can sneak in and avoid searchlights, or go loud and deal with whatever comes after you. Either way, they sound much more like actual places now.
Progression has had a big shake-up. The player level cap is now 80, new ancient civilisation technologies have been added, dungeon rewards have been rebalanced, watchtowers reveal nearby map areas and work as fast travel points, and Pal Effigies can now be collected to improve player stats. Random dungeons are easier to find, Feybreak gets more entrances, and auto-run has been added, which is the sort of small feature that probably should have been there ages ago.

The Pal side is even bigger. 1.0 adds 72 new Pals in total, made up of 47 new Pals and 25 variants, bringing the total to 287. Pocketpair has also added Awakening, where Radiant Gems from the World Tree can be used to push favourite Pals further, and Mutation, where breeding can very rarely produce stronger Pals with better stats and a unique passive skill.
Breeding is more involved now too. New cakes can affect stat growth, egg output, mutation chances, and passive inheritance, which gives players who love building perfect Pals a lot more to chase. Condensation has also been made less painful, with the number of Pals needed for max rank dropping from 116 to 48.
Partner Skills have had a massive pass, with over 200 Pals changed or improved. Some now add detection, shield, resistance, work suitability, status, element, fishing, or build-focused effects. The goal seems pretty clear. Pocketpair wants more Pals to have a real use, instead of everyone defaulting to the same few obvious picks for combat, travel, or bases.

Base players get plenty too. Work Suitability now goes up to level 10, suitability values have been rebalanced, and ranking up a Pal can improve one of its work levels. Ranching, early material gathering, farming, storage, and base operation have all had changes, so groups that mostly play Palworld as a building and production game have something to dig into as well.
Combat and movement have also been touched. Player movement, dodging, weapon handling, riding controls, shooting while mounted, camera behaviour, and charge skills have all had work. Existing Pals have over 100 new motions too, including swimming, sleeping beside you, and more idle behaviour, which should make the world feel less stiff around the edges.
Existing save data is supported, but mods are the thing to watch. Pocketpair warned players to remove old mods before 1.0 rather than just disabling them, because broken leftover files can still cause problems. If your server uses mods, check them properly before throwing everyone into a launch-night session.
For Palworld Server Hosting, this is exactly the kind of update that makes a fresh group server worth doing. Sunreach, the World Tree, new Pals, new progression, better bases, and a reworked world give returning players more than enough reason to start again, while existing groups can keep their old worlds if they would rather carry on from where they are.